EnderDash

Server Panels

Learn what each server panel does and what controls its availability.

How panel visibility works

A panel appears only when:

  1. the connected server supports the required feature
  2. your role and server access allow you to use it
  3. your current plan includes the panel

The server entry page is Overview. Direct panel routes open the requested panel; an invalid panel identifier falls back to Console.

Panel reference

PanelAppears whenPurpose
InfoAlways available as the base panelRuntime identity, environment details, host metadata, and diagnostics.
StatisticsSystem metrics are availableTPS, memory, CPU, and other runtime or host metrics.
PlayersPlayer capability is availableLive player list and player-scoped actions.
ConsoleMinecraft console capability is availableLive logs and command execution.
EventsEvent-stream capability is availableStructured live server events.
FilesFilesystem capability is availableBrowse and edit files.
ShellTerminal capability is available and the plan includes host terminal accessInteractive host shell sessions.
ProcessesProcess capability is availableInspect and control local processes.
ServicesService capability is availableInspect and control local services.
UsersUser capability is availableInspect local system users.
DockerDocker capability is available and the plan includes Docker managementDocker containers, images, volumes, networks, Compose projects, Swarm resources, daemon details, and events.
PodmanPodman capability is available and the plan includes Podman managementNative Libpod containers, pods, images, volumes, networks, events, exec sessions, and system information.
KubernetesKubernetes capability is available and the plan includes Kubernetes managementKubernetes resources, CRDs, custom resources, rollout status, metrics, YAML actions, pod logs, exec, port forwarding, debug containers, and diagnostics.
DatabasesDatabase capability is available and the plan includes database managementConfigured database sources and database browsing.
PluginsPlugin capability is availableInstalled plugins, linking, updates, and related plugin metadata.
AutomationsA server workspace is availableAutomation definitions and run history.
VerificationPlayer-verification capability is availableHosted verification challenge history and risk signals.
PermissionsLuckPerms capability is available and the plan includes the permissions editorLuckPerms groups, nodes, tracks, and editor operations.
EssentialsXEssentialsX capability is availablePlayer utility state such as homes, warp, jail, mute, or AFK data.
ChunkyChunky capability is availablePregeneration status and Chunky controls.
FactionsFactionsUUID capability is availableFaction, player, and land lookups.
AudiencePlayer analytics capability is availableAudience and player-activity analytics.

Practical notes

  • Host panels do not appear on every Minecraft server.
  • A plugin panel requires an active plugin on the target.
  • Team members can see different panels because they can have different server access.
  • Plan features also control panels for the whole organization.
  • Some container features require tools on the agent host.
  • For example, Kubernetes YAML comparison is native. Metrics require the metrics API; Helm needs its CLI and maintenance actions can require kubectl.

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